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Neverwinter Nights 2 Toolset Error

Comment buried. Toolset Crash/Error when loading Started by Soresu , May 21 2011 04:49 AM Please log in to reply 17 replies to this topic #1 Soresu Posted 21 May 2011 - 04:49 View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Event handlers, often called just normal scripts, are those that can be entered in object event slots, or executed from within other event handlers. http://windowsazure4j.org/neverwinter-nights/neverwinter-nights-toolset-error.html

The first one passed is a location and the second one an object. Back to top #13 Morbane Posted 27 May 2011 - 11:10 PM Morbane Members 1,883 posts btw - the irc may seem empty for the most part in terms of chatting Writing an expression such that there is an extra operator with no operand specified for it to operate on will result in an unknown state error. GFFFile. https://forum.bioware.com/topic/216951-help-toolset-crasherror-when-loading/

Back to top #12 Soresu Posted 27 May 2011 - 11:05 PM Soresu Members 22 posts MasterChanger wrote...If it really is a problem with the absence or malformation of certain blueprints Direct download link for latest version: http://www.nynaeve.net/Skywing/NWN2/AdvancedScriptCompiler/AdvancedScrip... (699)  Files: AttachmentSize advancedscriptcompiler.zip (699)340.04 KB Permissions & licensing:Allow Distribution in others workOpen - Free & open only if project also open     Rep: 915Registered: Jan 2009From FinlandPosted May 05, 20148 Hauji: Any hints on not having to do it a fourth time? I don't really know how this would happen, but it seems possible.You should probably step into the NW IRC channel for some brainstorming.

  • const int SEVEN = 7; void main() { int iSpell = 0; int iNumber = 0; ...
  • if so empty the override completely.
  • Care must be taken to ensure all function calls will invoke the correct version of the function.
  • include scripts) cannot be compiled independently.
  • You can't chat with this user due to their or your privacy settings.
  • Please, try again later.

View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Xoreos for Future players Moon replacement Resources Override VS Hak Need Script ginc_group bugs? So commenting out the main function will make "my_script" invalid in that other context. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation...

But sometimes if the statement ends with an expression you can get this message instead. You can't invite this user because you have blocked him. I hope this helps macmert View Public Profile Search User Find More Posts by macmert Find Threads by macmert 04-01-2012, 05:20 AM #4 kamalktk Join Date: Dec 2010 Rep: 1166Registered: Oct 2009From AustraliaPosted May 05, 20146 Do you have any errors in event viewer that correspond to installing or playing NWN2?

When the prototyped name is later used to attempt to call the function, the compiler chokes. Specifying parameters in this manner is only done when a function is defined or prototyped and must not be done when the function is used (called) from a script. // Incorrect: This error means you have created an expression that has mismatched parenthesis and further identifies the problem as being either one or more missing left or opening brackets, or too many switch( iNumber) { case 1: { ...

return 1; } else { ... navigate here There has to be a way to fix this. You can't chat with this user because you have blocked him. string MyIntToString(int iValue) { if(iValue == 0) { ... // <-- First Control Path.

Comment buried. http://windowsazure4j.org/neverwinter-nights/neverwinter-nights-2-crc-error.html You can't chat with this user because you have blocked him. int y; ... Please, try again later.

break; } } The problem is that the switch statement has two case labels referring to the same value (3) because the constant names HIGH and AFRAID have both been given Often compound expressions are written where sub-expressions appear in nested parentheses which are combined to form a result. float fReturnValue = 0.0; ... navigate here Or if the spelling of the name of a custom function is not the same in its prototype and implementation header lines.

View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... This error is typically caused when compiling a script that has lots of #include lines in it to access functions defined in script libraries. Data.

Note that again, even though it will be impossible to ever reach the code past the switch statement due to the use of the default case block and the fact that

You can't invite this user because you have blocked him. Constants can be converted to variables to help reduce the identifier count. This stand-alone-function-header line is known as a function's definition (also declaration and prototype are terms used for it). GFFFile..ctor (Stream cStream)at NWN2Toolset.

I like playing old games as much new ones and I'm quite familiar with compability issues, I have never encountered another as problematic as this one. void main() { object oNPC = GetObjectByTag("Some_NPC_Tag"); string sNPCName; sNPCName = GetName(oNPC)); ... } The problem is that there are too many closing parenthesis at the end of the line that iSpell = 22; ... } break; } } The problem is case label 2 has no colon after the 2 and before the {. http://windowsazure4j.org/neverwinter-nights/neverwinter-nights-2-error.html Back to top #3 Soresu Posted 21 May 2011 - 11:43 AM Soresu Members 22 posts Morbane wrote...try downloading directx 9.0c - having the win7 dx10 or 11 do not compensate

If you look up the prototype for the ActivatePortal function you will see the second parameter is expected to be a string datatype. You can't invite this user because you have blocked him. break; case CAUTIOUS: ... Operations in NWScript always operate on data items of the exact same datatype.

const int LOW = 1; const int MEDIUM = 2; const int HIGH = 3; const int AFRAID = 3; const int CAUTIOUS = 5; const int CONFIDENT = 6; void Help! break; } } - or - // Some script. In NWScript, you cannot do this.

void main { ... } The problem is the definition of the script's main function has no parameter list.